<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/street/tree_cover/tree_cover" orientation_object="rp_tree_cover" />
  <bodies>
    <body name="static_body" enabled="true" template="static">
      <object name="rp_tree_cover" />
      <object name="c_0" collision_type="convex" padding="0" shell="8"/>
    </body>
  </bodies>
  <decal_surfaces static="true" default_material="concrete">
    <decal_mesh name="dm_concrete" enabled="true" material="concrete" />
    <decal_mesh name="dm_metal" enabled="true" material="metal" />
  </decal_surfaces>
  <graphics>
    <object name="g_tree_cover" shadow_caster="true" enabled="true" instance_struct="world_tm" />
    <object name="g_tree_cover_fence" shadow_caster="true" enabled="true" instance_struct="world_tm" />
    <object name="s_s" shadow_caster="false" instance_struct="world_tm" />
  </graphics>
</dynamic_object>