<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/bank/ticket_dispenser/ticket_dispenser_01" orientation_object="rp_ticket_dispenser_01" />
  <sequence_manager file="units/world/props/bank/ticket_dispenser/ticket_dispenser_01" />  
  <bodies>
    <body name="static_body" enabled="true" template="static">
      <object name="rp_ticket_dispenser_01" />
      <object name="c_mesh_mopp" collision_type="mesh_mopp" />
    </body>
  </bodies>
  <decal_surfaces default_material="metal_chassis" static="true">
    <decal_mesh name="dm_plastic" enabled="true" material="plastic" />
    <decal_mesh name="dm_metal_chassis" enabled="true" material="metal_chassis" />
  </decal_surfaces>
  <graphics>
    <object name="g_ticket_dispenser_01" enabled="true"  shadow_caster="true"/>
    <object name="g_ticket_dispenser_02" enabled="true"  shadow_caster="true"/>
    <object name="g_ticket_dispenser_03" enabled="true"  shadow_caster="true"/>
	<object name="g_ticket_dispenser_02_display" enabled="false"  shadow_caster="false"/>
  </graphics>
</dynamic_object> 