<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/bottle/bottle_2" orientation_object="rp_bottle_2" />
  <sequence_manager file="units/world/props/bottle/bottle_2" />
  <bodies>
    <body name="static_body" enabled="true" template="raycoll_static">
      <object name="rp_bottle_2"/>
      <object name="c_bottle_2" collision_type="mesh_mopp" />
    </body>
  </bodies>
  
  <decal_surfaces static="true" default_material="glass_breakable">
    <decal_mesh name="dm_bottle_2" enabled="true" material="glass_breakable"/>
  </decal_surfaces>
  
  <graphics>
    <object name="g_bottle_2" enabled="true" shadow_caster="true" instance_struct="world_tm"/>
  </graphics>
</dynamic_object>