<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/survivalist/cardboard_box/cardboard_cube" orientation_object="rp_cardboard_cube" />
  <bodies>
    <body name="static_body" enabled="true" template="static">
      <object name="rp_cardboard_cube" />
      <object name="dm_wood" collision_type="mesh_mopp" />
	</body>
  </bodies>
  
  <decal_surfaces default_material="thin_layer">
    <decal_mesh name="dm_wood" enabled="true" material="thin_layer"  />
  </decal_surfaces>
  
  <graphics>
    <object name="g_cardboard_cube" enabled="true" shadow_caster="true" instance_struct="world_tm"/>
  </graphics>
</dynamic_object> 