<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/gym/stn_lamp_walllobby/stn_prop_lamp_wall_lobby" orientation_object="rp_stn_prop_lamp_wall_lobby" />
  <bodies>
    <body name="static_body" enabled="true" template="static">
      <object name="rp_stn_prop_lamp_wall_lobby" />
      <object name="c_stn_prop_lamp_wall_lobby_mesh_mopp" collision_type="mesh_mopp" />
      <object name="c_stn_prop_lamp_wall_lobby_glass_mesh_mopp" collision_type="mesh_mopp" />
    </body>
  </bodies>
  <decal_surfaces default_material="metal">
    <decal_mesh name="g_stn_prop_lamp_wall_lobby" enabled="true" material="metal"/>
	<decal_mesh name="g_stn_prop_lamp_wall_lobby_glass" enabled="true" material="glass_breakable "/>
  </decal_surfaces>
  <graphics>
    <object name="g_stn_prop_lamp_wall_lobby" enabled="true" shadow_caster="true" />
    <object name="g_stn_prop_lamp_wall_lobby_glass" enabled="true" shadow_caster="true" />
  </graphics>
  <objects>
    <object name="e_01" enabled="true" />
  </objects>
</dynamic_object>