<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/diamond_heist/apartment/apartment_room/fancy_painting_etc/fancy_painting" orientation_object="rp_design_lamp" />
  <bodies>
    <body name="static_body" enabled="true" template="raycoll_static">
      <object name="c_design_lamp" collision_type="mesh_mopp" />
    </body>
  </bodies>
  <decal_surfaces>
    <decal_mesh name="g_design_lamp" enabled="true" material="plastic" />
  </decal_surfaces>
  <graphics>
    <object enabled="true" name="g_design_lamp" shadow_caster="true" />
  </graphics>
</dynamic_object>