<materials version="3">
    <material name="ticket_dispenser_01" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION" version="2">
        <bump_normal_texture file="units/world/props/bank/ticket_dispenser/ticket_dispenser_01_nm"/>
        <diffuse_texture file="units/world/props/bank/ticket_dispenser/ticket_dispenser_01_df"/>
        <self_illumination_texture file="units/world/props/bank/ticket_dispenser/ticket_dispenser_01_il"/>
        <variable value="monitor" type="scalar" name="il_multiplier"/>
    </material>
</materials> 