<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/world/props/flags/large_flag_us" orientation_object="rp_large_flag_us" />
	<bodies>
		<body name="static_body" enabled="true" template="static">
			<object name="rp_large_flag_us"/>
			<object name="c_flag_mesh_mopp" collision_type="mesh_mopp" />
		</body>
	</bodies>
	<decal_surfaces default_material="metal" static="true"/>
	<graphics>
		<object name="c_flag_mesh_mopp" enabled="false" />

		<object name="g_object" enabled="true" shadow_caster="true" />
		<object name="g_flag" enabled="true" shadow_caster="true" />
		<object name="s_object" enabled="true" shadow_caster="false" />
	</graphics>
</dynamic_object>