<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/world/props/street/plywood_fence/plywood_fence_io" orientation_object="rp_plywood_fence_wide_varia" />

	<bodies>
		<body add_ray_type="walk" name="player_body" enabled="true" template="bag">
			<object name="rp_plywood_fence_wide_varia" />
			<object name="c_mover" collision_type="box" />
		</body>
		<body name="bullet_body" enabled="true" template="raycoll_static">
			<object name="rp_plywood_fence_wide_varia" />
			<object name="c_box_01" collision_type="box" padding="-2.5"/>
			<object name="c_box_02" collision_type="box" padding="-2.5"/>
			<object name="c_capsule_01" collision_type="capsule" padding="-2.5"/>
		</body>
	</bodies>

	<decal_surfaces default_material="metal" static="true">
		<decal_mesh name="dm_wood" enabled="true" material="wood" />
		<decal_mesh name="dm_metal" enabled="true" material="metal_hollow" />
	</decal_surfaces>

	<graphics>
		<object name="g_tile" enabled="true" shadow_caster="true"/>
		<object name="g_fence" enabled="true" shadow_caster="true"/>
		<object name="s_fence" enabled="true" shadow_caster="false"/>
	</graphics>
</dynamic_object>