<dynamic_object>
    <diesel orientation_object="rp_suburbia_circuitbreaker" materials="units/world/props/suburbia_circuitbreaker/suburbia_circuitbreaker" />
	<sequence_manager file="units/world/props/suburbia_circuitbreaker/suburbia_circuitbreaker" />
	<animations>
		<animation_group name="ag_switch">
			<object name="a_switch" />
		</animation_group>
		<animation_group name="ag_door">
			<object name="a_box_door" />
		</animation_group>
	</animations>
	<bodies>
		<body name="static_body" enabled="false" template="static" >
			<object name="rp_suburbia_circuitbreaker" />
			<object name="g_suburbia_circuitbreaker" collision_type="box" padding="-2"/>
			<object name="g_box" collision_type="box" />
		</body>
		<body name="editor" enabled="true" template="editor" >
			<object name="rp_suburbia_circuitbreaker" />
			<object name="g_suburbia_circuitbreaker" collision_type="box" padding="-2"/>
			<object name="g_box" collision_type="box" />
		</body>
	</bodies>
	<decal_surfaces default_material="plastic">
		<decal_mesh name="g_suburbia_circuitbreaker" material="plastic" enabled="true" />
		<decal_mesh name="g_switch" material="plastic" enabled="true" />
		<decal_mesh name="g_box" material="metal_chassis" enabled="true" />
		<decal_mesh name="g_box_door" material="metal_chassis" enabled="true" />
	</decal_surfaces>
	<graphics>
		<object name="g_suburbia_circuitbreaker" enabled="true" shadow_caster="true" />
		<object name="g_switch" enabled="true" shadow_caster="true" />
		<object name="g_box" enabled="true" shadow_caster="true" />
		<object name="g_box_door" enabled="true" shadow_caster="true" />
	</graphics>
</dynamic_object>
