<dynamic_object>
    <diesel orientation_object="rp_suburbia_manhole" materials="units/equipment/garden_tap_interactive/main_water_valve_suburbia_contour" />
	<sequence_manager file="units/world/props/suburbia_manhole/suburbia_manhole" />
    <animations>
        <animation_group name="open" >
            <object enabled="true" name="a_plate" />
        </animation_group>
    </animations>
    <bodies>
        <body enabled="true" template="static" name="main" >
            <object name="rp_suburbia_manhole" />
            <object collision_type="box" name="c_box_1" padding="-2"/>
            <object collision_type="box" name="c_box_2" padding="-2"/>
            <object collision_type="box" name="c_box_3" padding="-2"/>
            <object collision_type="box" name="c_box_4" padding="-2"/>
        </body>
        <body enabled="true" template="raycoll" name="plate_bullet">
            <object name="a_plate" />
            <object collision_type="box" name="c_plate" padding="-2"/>
        </body>
        <body enabled="true" template="bag" name="plate_mover">
            <object name="rp_suburbia_manhole" />
            <object collision_type="box" name="c_mover" padding="-2"/>
        </body>
    </bodies>
    <decal_surfaces default_material="concrete">
        <decal_mesh enabled="true" name="dm_concrete" material="concrete" />
        <decal_mesh enabled="true" name="dm_steel" material="steel" />
    </decal_surfaces>
    <graphics>
        <object enabled="true" name="g_base1" shadow_caster="true"/> 
        <object enabled="true" name="g_base" shadow_caster="true"/>
        <object enabled="true" name="g_plate" shadow_caster="true"/>
    </graphics>
</dynamic_object>
