<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/flags/flag_us" orientation_object="rp_flag_us" />
  <bodies>
    <body remove_ray_type="walk vis_graph" name="static_body" enabled="true" template="static">
	  <object name="rp_flag_us"/>
      <object name="c_flag_us" collision_type="mesh_mopp" />
    </body>
  </bodies>
	<decal_surfaces default_material="metal_hollow" static="true">
		<decal_mesh name="dm_cloth" enabled="true" material="thin_layer" />
	</decal_surfaces>
  <graphics>
    <object name="g_flag_us" enabled="true" shadow_caster="true" instance_struct="world_tm" />
    <object name="s_flag_us" enabled="true" shadow_caster="false" instance_struct="world_tm" />
  </graphics>
</dynamic_object>