<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/world/props/fence_suburbia/fence" orientation_object="rp_fence_1m_suburbia" />	
	<bodies>	
		<!--
		<body name="vision_blocker" enabled="true" add_ray_type="ai_vision" template="nav_walk" editable="true" collides_with_mover="false">
			<object name="rp_fence_1m_suburbia" />
			<object name="c_vision_block" collision_type="box" padding="-2"/>
		</body>	
		-->
		
		<body name="static_body" enabled="true" editable="true" template="static"> <!-- nav_walk -->
			<object name="rp_fence_1m_suburbia" />
			<object collision_type="box" name="c_box" padding="-2"/>
		</body>	
		
		<!--
		<body name="bullet_body" enabled="true" editable="true" template="raycoll_static">
			<object name="rp_fence_1m_suburbia" />
			<object collision_type="mesh_mopp" name="s_fence_1m_suburbia"/>
		</body> 
		-->
	</bodies>

	<decal_surfaces default_material="wood" static="true">
		<decal_mesh enabled="true" material="wood" name="dm_wood" />
	</decal_surfaces>

	<graphics>
		<object name="g_fence_1m_suburbia" enabled="true" instance_struct="world_tm" shadow_caster="true" />
		<object name="s_fence_1m_suburbia" enabled="true" instance_struct="world_tm" />
	</graphics>
	
</dynamic_object> 