<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/gym/gym_fence_door/gym_fence_door" orientation_object="rp_apartment_objective_door_01" />
  <sequence_manager file="units/world/props/gym/gym_fence_door/gym_fence_door" />
  <animations>
    <animation_group name="slam_in">
      <object name="a_door_slam_in" />
    </animation_group>
    <animation_group name="slam_out">
      <object name="a_door_slam_out" />
    </animation_group>
    <animation_group name="in">
      <object name="a_in" />
    </animation_group>
    <animation_group name="out">
      <object name="a_out" />
    </animation_group>
  </animations>
  
  <bodies>
    <body remove_ray_type="walk vis_graph" name="door" enabled="true" template="fence" keyframed="true">
      <object name="a_in" />
      <object name="c_box_1" collision_type="box" padding="-2"/>
      <object name="c_box_2" collision_type="box" padding="-2"/>
      <object name="c_box_3" collision_type="box" padding="-2"/>
      <object name="c_box_4" collision_type="box" padding="-2"/>
      <object name="c_box_5" collision_type="box" padding="-2"/>
    </body>
    <body remove_ray_type="walk vis_graph" name="mover_block" enabled="true" template="bag" keyframed="true">
      <object name="a_in" />
      <object name="c_box_mover_blocker" collision_type="box" padding="-2"/>
    </body>
  </bodies>
  
  <decal_surfaces default_material="metal">
    <decal_mesh name="dm_metal" enabled="true" material="metal_hollow" />
  </decal_surfaces>
  
  <graphics>
    <object name="g_door" enabled="true" shadow_caster="true"/>
    <object name="g_handle" enabled="true" shadow_caster="true"/>
    <object name="g_fence" enabled="true" shadow_caster="true"/>
    <object name="g_hinge_in" enabled="true"shadow_caster="true"/>
    <object name="g_hinge_out" enabled="true" shadow_caster="true"/>
  </graphics>
</dynamic_object>