<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/world/props/street/roof_addons/roof_water_tower_04" orientation_object="rp_roof_water_tower_04" />

	<bodies>
		<body name="static_body" enabled="true" template="static">	
			<object name="rp_roof_water_tower_04"/>
			<object name="c_roof_water_tower_04_mesh_mopp" collision_type="mesh_mopp" />
		</body>
		<body enabled="true" remove_ray_type="body" name="collision" template="static">
			<object name="rp_roof_water_tower_04"/>
			<object collision_type="mesh_mopp" enabled="true" name="c_roof_water_tower_04_mesh_mopp2"/>
		</body>
	</bodies>

	<decal_surfaces default_material="metal" static="true">
		<decal_mesh name="dm_sheet_metal" enabled="true" material="sheet_metal" />
		<decal_mesh name="dm_metal" enabled="true" material="metal" />
		<decal_mesh name="dm_wood" enabled="true" material="wood" />
	</decal_surfaces>

	<graphics>
	<!--
			<lod_object name="water_tower_lod">
				<object name="g_roof_water_tower_04" enabled="true"  >
					<material materials="roof_water_tower" max_distance="1200" />
					<material materials="roof_water_tower_lod_1" max_distance="2400" />
					<material materials="roof_water_tower_lod_2" />
				</object>
			</lod_object>
			-->
		<object name="g_roof_water_tower_04" enabled="true" shadow_caster="true" />	
		<object name="s_roof_water_tower_04" enabled="true" shadow_caster="false" />
	</graphics>

</dynamic_object>