<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/world/props/survivalist/mattress/mattress_double" orientation_object="rp_mattress_double" />
  <bodies>
    <body name="static_body" enabled="true" template="static">
		<object name="rp_mattress_double"/>
      <object name="c_mattress_double" collision_type="mesh_mopp" />
	</body>
  </bodies>
  <decal_surfaces default_material="cloth" static="true">
    <decal_mesh name="dm_mattress_double" enabled="true" material="cloth" />
  </decal_surfaces>
  <graphics>
    <object name="g_mattress_double" enabled="true" shadow_caster="true"/>
  </graphics>
</dynamic_object>