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	<object path="units/world/props/survivalist/mattress/mattress_double" force="true"/>	
	<object path="units/world/architecture/hospital/props/desk_metal/desk_metal" force="true"/>		
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	<object path="units/payday2/vegetation/res_veg_bush_staphyleapinnata/res_veg_bush_staphyleapinnata_small" force="true"/>	
	<object path="units/world/environment/mansion/man_ground_ext/man_roadbarrier" force="true"/>	
	<object path="units/world/props/train/tra_prop_dish/tra_prop_dish_mug" force="true"/>		
	<object path="units/pd2_dlc2/architecture/hcm_k_ext/hcm_k_ext_top_a_8x8m" force="true"/>
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	<object path="units/payday2/props/air_prop_runway_fueltank/air_prop_runway_fueltank" force="true"/>
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	<object path="units/world/props/bank/ticket_dispenser/ticket_dispenser_01" force="true"/>
	<object path="units/world/props/trashcan/trash_can_int" force="true"/>
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	<object path="units/world/architecture/bank/bank_lobby/bank_entrance_door/bank_entrance_door" force="true"/>
	<object path="units/world/props/mansion/man_prop_statue_karo_base/man_karo_statue_base_2" force="true"/>
	<object path="units/world/props/statues/statue_karo" force="true"/>
	<object path="units/pd2_dlc_red/architecture/red_ext_building_facade/red_ext_building_facade" force="true"/>
	<object path="units/world/props/suburbia_manhole/suburbia_manhole" force="true"/>
	<object path="units/world/props/prop_ladder_folded/ladder_folded" force="true"/>
	<object path="units/world/props/diamond_heist/construction_int/construction_paintcan_group" force="true"/>
	<object path="units/world/props/diamond_heist/construction_int/construction_paintcan" force="true"/>
	<object path="units/payday2/pickups/gen_pku_crowbar_outline/gen_pku_crowbar_outline" force="true"/>
	<object path="units/payday2/pickups/gen_pku_crowbar/gen_pku_crowbar" force="true"/>
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	<object path="units/world/props/bush_juniperus_sabina/bush_juniperus_sabina_02_instanced" force="true"/>
	<object path="units/world/vegetation/forest/zones/forest/zone_forrest_bush_1/zone_forrest_bush_1" force="true"/>
	<object path="units/world/architecture/suburbia/suburbia" force="true"/>
	<object path="units/payday2/equipment/gen_equipment_ammobag/gen_equipment_ammobag" force="true"/>
	<object path="units/payday2/equipment/gen_equipment_bodybags_bag/gen_equipment_bodybags_bag" force="true"/>
	<object path="units/pd2_dlc_old_hoxton/equipment/gen_equipment_first_aid_kit/gen_equipment_first_aid_kit" force="true"/>
	<object path="units/payday2/equipment/gen_equipment_grenade_crate/gen_equipment_grenade_crate" force="true"/>
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	<object path="units/payday2/equipment/gen_equipment_jammer/gen_equipment_jammer" force="true"/>
	<object path="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag" force="true"/>
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	<object path="units/payday2/equipment/gen_equipment_sentry/gen_equipment_sentry" force="true"/>
	<object path="units/pd2_dlc_drive/vehicles/veh_helicopter_loot_cage/veh_helicopter_loot_cage" force="true"/>
	<object path="units/payday2/props/str_prop_street_busstop/str_prop_street_busstop" force="true"/>
	<object path="units/payday2/props/str_prop_park_fountain/str_prop_park_fountain" force="true"/>
	<object path="units/world/props/mansion/man_cov_ext_bench/man_cov_ext_bench" force="true"/>
	<object path="units/pd2_dlc_chill/props/chl_prop_warehouse_pallet_pile/chl_prop_warehouse_pallet" force="true"/>
	<object path="units/pd2_dlc_chill/props/chl_prop_warehouse_pallet_pile/chl_prop_warehouse_pallet_pile" force="true"/>
	<object path="units/world/props/desert/des_prop_con_pipes/des_prop_con_pipe_concrete" force="true"/>
	<object path="units/pd2_dlc_run/props/run_prop_shoppingcart_01/run_prop_shoppingcart_01" force="true"/>
	<object path="units/world/architecture/slaughterhouse/slaughterhouse_yard_fence_door" force="true"/>
	<object path="units/world/architecture/slaughterhouse/slaughterhouse_yard_fence" force="true"/>
	<object path="units/world/architecture/slaughterhouse/slaughterhouse_yard_fence_bd" force="true"/>
	<object path="units/world/props/gym/gym_fence_door/gym_fence_door" force="true"/>
	<object path="units/world/architecture/slaughterhouse/slaughterhouse_container_crane" force="true"/>
	<object path="units/world/props/street/roof_addons/roof_water_tower_04" force="true"/>
	<object path="units/equipment/explosive_bag/explosive_bag" force="true"/>
	<object path="units/equipment/explosive_bag/explosive_bag_animated" force="true"/>
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	<object path="units/pd2_dlc_dinner/architecture/din_int_building/din_int_building" force="true"/>
	<object path="units/payday2/props/bnk_prop_lobby_line_divider/bnk_prop_lobby_line_divider_single" force="true"/>
	<object path="units/payday2/props/bnk_prop_lobby_line_divider/bnk_prop_lobby_line_divider_1m50cm" force="true"/>
	<object path="units/world/props/bush_juniperus_sabina/bush_juniperus_sabina_01_instanced" force="true"/>
	<object path="units/world/props/hedge_buxbom/hedge_buxbom_instanced" force="true"/>
	<object path="units/world/props/fence_suburbia/fence_1m_suburbia" force="true"/>
	<object path="units/world/props/fence_suburbia/fence_5m_suburbia" force="true"/>
	<object path="units/world/props/fence_suburbia/fence_5m_variation_suburbia" force="true"/>
	<object path="units/world/architecture/suburbia/suburbia_pool" force="true"/>
	<object path="units/world/vegetation/mansion/man_veg_rosetrellis/suburbia_plant_wall_instanced" force="true"/>
	<object path="units/world/props/gym/stn_lamp_walllobby/stn_prop_lamp_wall_lobby" force="true"/>
	<object path="units/pd2_dlc_pal/props/pal_prop_ext_boat/pal_prop_ext_boat" force="true"/>
	<object path="units/world/architecture/suburbia/suburbia_house1" force="true"/>
	<object path="units/world/architecture/suburbia/suburbia_house2" force="true"/>
	<object path="units/world/architecture/suburbia/suburbia_house2_crash_wall" force="true"/>
	<object path="units/pd2_dlc_vit/props/vit_prop_oval_office_window_01_large/vit_prop_oval_office_window_01_large" force="true"/>	
	<object path="units/payday2/props/str_prop_street_fireescape/str_prop_street_fireescape_b" force="true"/>
	<object path="units/payday2/props/lcm_prop_rooftop/lcm_prop_rooftop_vent" force="true"/>
	<object path="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_double" force="true"/>
	<object path="units/wire/wire_01" force="true"/>	
	<object path="units/payday2/architecture/lcm_b/lcm_b_ext_storefront1_4x4m_a" force="true"/>
	<object path="units/pd2_dlc1/props/str_prop_street_lamppost_trafficlight_a/str_prop_street_lamppost_trafficlight_a" force="true"/>	
	<object path="units/payday2/props/str_prop_street_lamppost_trafficlight/str_prop_street_lamppost_trafficlight" force="true"/>	
	<object path="units/payday2/props/str_prop_street_lamppost_walksign/str_prop_street_lamppost_walksign" force="true"/>	
	<object path="units/payday2/props/str_prop_street_trashbin/str_prop_street_trashbin" force="true"/>
	<object path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double" force="true"/>
	<object path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double_02_il" force="true"/>
	<object path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double_b_il" force="true"/>
	<object path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double_broken" force="true"/>
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	<object path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_none" force="true"/>
	<object path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_single_02_il" force="true"/>
	<object path="units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_single_il" force="true"/>
	<object path="units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner_il" force="true"/>
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	<object path="units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner_02_il" force="true"/>
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	<object path="units/payday2/props/str_prop_street_usmailbox/str_prop_street_usmailbox" force="true"/>
	<object path="units/payday2/props/gen_prop_security_signs/gen_prop_security_sign_3" force="true"/>
	<object path="units/payday2/nature/pnau/pnau_brush/pnau_brush_foliage_mini/pnau_brush_foliage_mini_e_01" force="true"/>
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	<object path="units/world/props/street/streetcone_01" force="true"/>
	<object path="units/world/props/street/streetcone_02" force="true"/>
	<object path="units/world/architecture/hospital/props/rooftop/acvent/acvent02" force="true"/>	
	<object path="units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag" force="true"/>
	<object path="units/pd2_dlc1/pickups/gen_pku_c4_explosives/gen_pku_c4_explosives" force="true"/>
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	<object path="units/payday2/props/stn_prop_armory_shelf_ammo/stn_prop_armory_shelf_ammo" force="true"/>
	<object path="units/pd2_dlc_friend/vehicles/sfm_vehicle_macboat/sfm_vehicle_cb90" force="true"/>	
	<object path="units/pd2_dlc_friend/props/sfm_prop_ext_umbrella/sfm_prop_ext_umbrella" force="true"/>	
	<object path="units/pd2_dlc_friend/architecture/ext/sfm_ext_mansion" force="true"/>
	<object path="units/pd2_dlc_friend/props/sfm_prop_ext_sofa_a/sfm_prop_ext_sofa_a" force="true"/>
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	<object path="units/pd2_dlc_mad/nature/mad_terrain/mad_terrain_09" force="true"/>
	<object path="units/pd2_dlc_mad/vehicles/mad_vehicles_cesna_206/mad_vehicles_cessna_206" force="true"/>
	<object path="units/pd2_dlc_mad/architecture/mad_sawmill/mad_ext_stairs" force="true"/>
	<object path="units/pd2_dlc_friend/architecture/int/sfm_int_mainroom/sfm_int_mainroom" force="true"/>
	<object path="units/pd2_dlc_friend/architecture/int/sfm_int_mainroom/sfm_int_staircaseroom_railings_top" force="true"/>	
	<object path="units/pd2_dlc_friend/architecture/int/sfm_int_staircaseroom/sfm_int_staircaseroom" force="true"/>	
	<object path="units/pd2_dlc_friend/architecture/int/sfm_int_room_library" force="true"/>	
	<object path="units/pd2_dlc_friend/architecture/int/sfm_int_window_white" force="true"/>
	<object path="units/pd2_dlc_casino/vegetation/sfm_veg_tree_desertfanpalm/sfm_veg_tree_desertfanpalm_large" force="true"/>
	<object path="units/pd2_dlc_friend/architecture/ext/sfm_ext_bridge" force="true"/>
	<object path="units/pd2_dlc_friend/architecture/ext/sfm_ext_lower_courtyard" force="true"/>
	<object path="units/pd2_dlc_friend/architecture/ext/sfm_ext_upper_courtyard" force="true"/>
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	<object path="units/pd2_dlc_friend/architecture/ext/sfm_ext_main_yard_hedges" force="true"/>
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	<object path="units/pd2_dlc_friend/architecture/ext/sfm_ext_terrace" force="true"/>
	<object path="units/pd2_mcmansion/props/mcm_prop_garden_bollard/mcm_prop_garden_bollard_b" force="true"/>
	<object path="units/pd2_mcmansion/props/mcm_prop_drone/mcm_prop_drone" force="true"/>
	<object path="units/pd2_dlc_casino/vegetation/sfm_veg_tree_canarypalm/sfm_veg_tree_canarypalm_large" force="true"/>
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