<table 
	
		name="Unique Loot REBOOT"
		color="Color(0, 0, 0)"
	
	>

	<AssetUpdates id="27711" version="1.52" provider="modworkshop"/>

	<Hooks directory="hooks">
		<hook file="carrydata.lua" source_file="lib/units/props/carrydata"/>
		<hook file="huskplayermovement.lua" source_file="lib/units/beings/player/huskplayermovement"/>
		<hook file="carrytweakdata.lua" source_file="lib/tweak_data/carrytweakdata"/>
		<hook file="localizationmanager.lua" source_file="lib/managers/localizationmanager"/> <!--Rename's the Thermal Drill to LANCE. Remove this line if you don't want this.-->
	</Hooks>

	<AddFiles directory="assets">

	<!--THIS FILE IS FOR LOADING THE TEXTURES. CARRYTWEAKDATA.LUA HOLDS THE ACTUAL INFORMATION FOR POINTING THE LOOT_IDs TO THESE TEXTURE FILES-->

		<!--MAT CONFIG-->
		<material_config path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag"/>
		<material_config path="units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag"/>
		<material_config path="units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag"/>
		<material_config path="units/payday2/pickups/gen_pku_toolbag_static/gen_pku_toolbag_static"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_il"/>
		<material_config path="units/pd2_dlc1/pickups/gen_pku_explosivesbag/gen_pku_explosivesbag"/>

		<!--Money, Counterfeit Money, and Gold-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_money"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_cmoney"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_gold"/>
		
		<!--Narcotics-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_meth"/> <!--All meth bags-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_coke"/> <!--All coke bags-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_cokeP"/> <!--Pure Coke from White Xmas-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_yayo"/> <!--Yayo bags from Scarface Mansion-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_bag_full_of_drugs"/> <!--Old placeholder <3-->

		<!--White Xmas-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_toast"/> <!--Almir's Toast-->
		
		<!--Jewelry Store-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_precious"/>
		
		<!-- San Martin Bank-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_martin"/>
		
		<!-- Red Garnet Group-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_garnet"/>
		
		<!--All gun bags (GAGE)-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_weapons"/>
		
		<!--Stealing XMAS-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_shoes"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_vr"/>
		<texture path="units/pd2_dlc_moon/props/moo_props_store_boxes/moo_props_store_boxes_vr_headset_df" force="true"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_necklace"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_toy"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_snob"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_snobhq"/>
		
		<!-- Train Heist-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_turret"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_turret_ammo"/>
		
		<!--Biker Heist-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_bci"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_biker"/>
		
		<!--Golden Grin-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_winch"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_water"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_fireworks"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_nm_fireworks"/>
		
		<!--Border Crossing Roman Armor-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_rome"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_il_rome"/>
		
		<!--All types of Server Loot-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_it"/>
		
		<!--Big Oil Engines-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e1"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e2"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e3"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e4"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e5"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e6"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e7"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e8"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e9"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e10"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e11"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_e12"/>
		
		<!--Meltdown-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_vnuke"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_il_vnuke"/>
		
		<!--Hoxton-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_evidence"/>
		<texture path="units/payday2/props/stn_prop_evidence_set/stn_prop_evidence_set_df" force="true"/>
		<texture path="units/pd2_mcmansion/props/mcm_prop_evidence_box/mcm_prop_evidence_box_df" force="true"/>
		
		<!--Shadow Raid-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_fuckyou"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_samurai"/>
		
		<!--Shacklethorne & The Diamond-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_mus"/>
		
		<!--Panic Room-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_toothbrush"/>

		<!--Henry's Rock-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_bat"/>

		<!--Bomb Heist Forest-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_lad"/>

		<!--Framing Frame Day 3-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_snobv"/>

		<!--Cage Bag for GO Bank & Goat Sim-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_cage"/>

		<!--Slaughterhouse-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_pig"/>

		<!--Santa's Workshop-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_present"/>

		<!--Lab Rats-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_caustic"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_hcl"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_muriatic"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_pills"/>

		<!--The Bomb: Forest and Dockyard-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_bombfd"/>

		<!--Beneath the Mountain-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_prototype"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_charge"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_LostA"/>

		<!--Murky Station-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_mrkbomb"/>

		<!--The Diamond-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_thediamond"/>

		<!--Secret Stuff-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_tablet"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_il_tablet"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_MayanG"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_dentist"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_vlad"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_elephant"/>
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_placeholder"/>
		<texture path="units/pd2_dlc_uno/props/uno_interactable_goldbag_open/uno_interactable_goldbag_open_df"/>

		<!--New Heists 2022-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_TeaSet"/> <!--Tea Set From Dragon Heist-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_dragon"/> <!--Dragon Statue from Dragon Heist-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_gnome"/> <!--Gnome from Mountain Master-->
		<texture path="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df_DBreaker"/> <!--Door Breaker from Breakfast in Tijuana-->
		
		
		<!--Thermal Drill and Beast Drill-->
		<texture path="units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag_df"/>
		<texture path="units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag_df_lance"/>
		<texture path="units/payday2/pickups/gen_pku_toolbag_large/gen_pku_toolbag_large_df_beast"/>
		<texture path="units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag_df_static"/>

	</AddFiles>
</table>