{ "menu_ach_menu_main_title" : "Advanced Crosshairs, Hitmarkers, and Hitsounds", "menu_ach_menu_main_desc" : "Customize ACH settings", "menu_ach_crosshairs_menu_title" : "Crosshair Customization...", "menu_ach_crosshairs_menu_desc" : "Change crosshair settings", "menu_ach_hitmarkers_menu_title" : "Hitmarker Customization...", "menu_ach_hitmarkers_menu_desc" : "Change hitmarker settings", "menu_ach_hitsounds_menu_title" : "Hitsounds...", "menu_ach_hitsounds_menu_desc" : "Change hitsounds settings", "menu_ach_crosshairs_categories_menu_title" : "Customize by weapon type...", "menu_ach_crosshairs_categories_menu_desc" : "Change how crosshairs appear based on weapon type and firemode", "menu_ach_crosshair_global_header_title" : "Global Crosshair", "menu_ach_crosshair_global_header_desc" : "The current menu lets you edit the default crosshair for all weapons", "menu_ach_crosshair_generic_header_desc" : "The current menu lets you edit the crosshair for the specified weapon type and firemode", "menu_ach_set_override_title" : "Use this crosshair", "menu_ach_set_override_desc" : "If enabled, use these settings instead of your \"Global Crosshair\"", "menu_ach_set_color_title" : "Set Color", "menu_ach_set_color_desc" : "Change the color of your crosshair", "menu_ach_set_alpha_title" : "Set Alpha", "menu_ach_set_alpha_desc" : "Change the opacity of your crosshair", "menu_ach_set_scale_title" : "Set Scale", "menu_ach_set_scale_desc" : "Change the size multiplier for your crosshair", "menu_ach_set_bitmap_title" : "Set Image", "menu_ach_set_bitmap_desc" : "Select the bitmap you want to use", "menu_ach_set_ads_behavior_title" : "ADS Behavior", "menu_ach_set_ads_behavior_desc" : "Change how aiming down sights affects crosshairs.", "menu_ach_preview_bloom_title" : "Preview Bloom", "menu_ach_preview_bloom_desc" : "Click to simulate firing reticle bloom", "menu_ach_change_crosshair_weapon_category_desc" : "Edit the crosshair for this weapon category...", "menu_ach_set_bloom_enabled_title" : "Show Crosshair Bloom", "menu_ach_set_bloom_enabled_desc" : "Does not reflect actual weapon accuracy/stability.", "menu_ach_preview_label_title" : "PREVIEW", "menu_ach_crosshairs_global_menu_title" : "Global Crosshair...", "menu_ach_crosshairs_global_menu_desc" : "Applies to any weapons not overridden.", "menu_ach_crosshairs_general_menu_title" : "General", "menu_ach_crosshairs_general_menu_desc" : "General crosshair settings", "menu_ach_crosshairs_general_master_enable_title" : "Enable Crosshairs", "menu_ach_crosshairs_general_master_enable_desc" : "Must be checked in order to use crosshairs", "menu_ach_crosshairs_general_outofrange_mode_title" : "Out of Range Display Mode", "menu_ach_crosshairs_general_outofrange_mode_desc" : "Choose how the crosshair displays when your target is out of range", "menu_ach_crosshairs_general_enable_shake_title" : "Enable Shake", "menu_ach_crosshairs_general_enable_shake_desc" : "If enabled, crosshair moves to show where your weapon is aimed.", "menu_ach_crosshairs_general_enable_movement_bloom_title" : "Show Movement Inaccuracy", "menu_ach_crosshairs_general_enable_movement_bloom_desc" : "If enabled, widens crosshair when moving. Does not reflect true accuracy.", "menu_ach_crosshairs_general_enable_dynamic_color_title" : "Enable Dynamic Color", "menu_ach_crosshairs_general_enable_dynamic_color_desc" : "Allows recoloring of crosshair to show the team of the aimed-at object.", "menu_ach_crosshairs_general_set_dynamic_color_enemy_title" : "Dynamic Color: Enemies", "menu_ach_crosshairs_general_set_dynamic_color_enemy_desc" : "Set the crosshair color for enemies", "menu_ach_crosshairs_general_set_dynamic_color_civilian_title" : "Dynamic Color: Civilians", "menu_ach_crosshairs_general_set_dynamic_color_civilian_desc" : "Set the crosshair color for civilians", "menu_ach_crosshairs_general_set_dynamic_color_teammate_title" : "Dynamic Color: Teammates", "menu_ach_crosshairs_general_set_dynamic_color_teammate_desc" : "Set the crosshair color for teammates", "menu_ach_crosshairs_general_set_dynamic_color_misc_title" : "Dynamic Color: Misc", "menu_ach_crosshairs_general_set_dynamic_color_misc_desc" : "Set the crosshair color for miscellaneous teams like Gangsters", "menu_ach_toggle_crosshair_visibility_title" : "Keybind: Toggle Crosshair", "menu_ach_toggle_crosshair_visibility_desc" : "Assign a key to enable/disable the crosshair functionality and visibility.", "menu_ach_crosshair_ads_behavior_none" : "No effect", "menu_ach_crosshair_ads_behavior_hide" : "Hide when ADS", "menu_ach_crosshair_ads_behavior_show" : "Only show when ADS", "menu_ach_crosshair_general_hide_when_interacting_title" : "Hide when Interacting", "menu_ach_crosshair_general_hide_when_interacting_desc" : "If enabled, crosshair will be hidden when interacting with an object or placing deployables.", "menu_ach_crosshair_general_hide_when_meleeing_title" : "Hide when Meleeing", "menu_ach_crosshair_general_hide_when_meleeing_desc" : "If enabled, crosshair will be hidden when charging or executing a melee attack.", "menu_ach_crosshair_general_hide_when_grenading_title" : "Hide when using Throwables", "menu_ach_crosshair_general_hide_when_grenading_desc" : "If enabled, crosshair will be hidden when throwing a grenade or throwable projectile.", "menu_ach_crosshair_general_hide_when_reloading_title" : "Hide when Reloading", "menu_ach_crosshair_general_hide_when_reloading_desc" : "If enabled, crosshair will be hidden when reloading.", "menu_ach_crosshair_general_hide_when_running_title" : "Hide when Sprinting", "menu_ach_crosshair_general_hide_when_running_desc" : "If enabled, crosshair will be hidden when running, unless the player has the appropriate skill to fire while running.", "menu_ach_crosshair_general_hide_when_inspecting_title" : "Hide when Inspecting Weapon", "menu_ach_crosshair_general_hide_when_inspecting_desc" : "If enabled, crosshair will be hidden when inspecting a weapon.", "menu_ach_crosshair_general_hide_when_hitmarker_title" : "Hide when Hitmarkers are playing", "menu_ach_crosshair_general_hide_when_hitmarker_desc" : "If enabled, crosshair will be hidden when a hitmarker is visible.", "menu_ach_hitmarkers_master_enable_title" : "Enable Hitmarkers", "menu_ach_hitmarkers_master_enable_desc" : "If true, shows a hitmarker when hitting an enemy", "menu_ach_hitmarkers_outofrange_mode_title" : "Out of Range Display Mode", "menu_ach_hitmarkers_outofrange_mode_desc" : "Choose how the hitmarker displays when your target is out of range", "menu_ach_hitmarkers_set_limit_behavior_title" : "Hitmarker Cap", "menu_ach_hitmarkers_set_limit_behavior_desc" : "Control how the hitmarker count cap behaves", "menu_ach_hitmarkers_set_max_count_title" : "Maximum Hitmarker Count", "menu_ach_hitmarkers_set_max_count_desc" : "Max number of concurrent hitmarkers (Rounded to nearest integer)", "menu_ach_hitmarkers_set_melee_enabled_title" : "Allow Melee Triggers", "menu_ach_hitmarkers_set_melee_enabled_desc" : "If true, melee hits can trigger hitmarkers", "menu_ach_hitmarkers_hit_set_bitmap_title" : "Hit: Set Hitmarker Type", "menu_ach_hitmarkers_hit_set_bitmap_desc" : "Which hitmarker to show", "menu_ach_hitmarkers_hit_set_alpha_title" : "Hit: Set Alpha", "menu_ach_hitmarkers_hit_set_alpha_desc" : "(Opacity) Larger values are more visible.", "menu_ach_hitmarkers_hit_set_scale_title" : "Hit: Set Hitmarker Scale", "menu_ach_hitmarkers_hit_set_scale_desc" : "Set the size of the hitmarker", "menu_ach_hitmarkers_hit_set_duration_title" : "Hit: Duration", "menu_ach_hitmarkers_hit_set_duration_desc" : "Timer of hitmarker animation (seconds).", "menu_ach_hitmarkers_hit_set_blend_mode_title" : "Hit: Blend Mode", "menu_ach_hitmarkers_hit_set_blend_mode_desc" : "Hitmarker blending appearance", "menu_ach_hitmarkers_hit_set_bodyshot_color_title" : "Hit: Bodyshot Color", "menu_ach_hitmarkers_hit_set_bodyshot_color_desc" : "Color for bodyshots", "menu_ach_hitmarkers_hit_set_bodyshot_crit_color_title" : "Hit: Bodyshot Crit Color", "menu_ach_hitmarkers_hit_set_bodyshot_crit_color_desc" : "Color for bodyshot crits", "menu_ach_hitmarkers_hit_set_headshot_color_title" : "Hit: Headshot Color", "menu_ach_hitmarkers_hit_set_headshot_color_desc" : "Color for headshots", "menu_ach_hitmarkers_hit_set_headshot_crit_color_title" : "Hit: Headshot Crit Color", "menu_ach_hitmarkers_hit_set_headshot_crit_color_desc" : "Color for headshot crits", "menu_ach_hitmarkers_kill_set_bitmap_title" : "Kill: Set Hitmarker Type", "menu_ach_hitmarkers_kill_set_bitmap_desc" : "Which hitmarker to show", "menu_ach_hitmarkers_kill_set_alpha_title" : "Kill: Set Alpha", "menu_ach_hitmarkers_kill_set_alpha_desc" : "(Opacity) Larger values are more visible.", "menu_ach_hitmarkers_kill_set_scale_title" : "Kill: Set Hitmarker Scale", "menu_ach_hitmarkers_kill_set_scale_desc" : "Set the size of the hitmarker", "menu_ach_hitmarkers_kill_set_duration_title" : "Kill: Duration", "menu_ach_hitmarkers_kill_set_duration_desc" : "Timer of hitmarker animation (seconds)", "menu_ach_hitmarkers_kill_set_blend_mode_title" : "Kill: Blend Mode", "menu_ach_hitmarkers_kill_set_blend_mode_desc" : "Hitmarker blending appearance", "menu_ach_hitmarkers_kill_set_bodyshot_color_title" : "Kill: Bodyshot Color", "menu_ach_hitmarkers_kill_set_bodyshot_color_desc" : "Color for lethal bodyshots", "menu_ach_hitmarkers_kill_set_bodyshot_crit_color_title" : "Kill: Bodyshot Crit Color", "menu_ach_hitmarkers_kill_set_bodyshot_crit_color_desc" : "Color for lethal crit bodyshots", "menu_ach_hitmarkers_kill_set_headshot_color_title" : "Kill: Headshot Color", "menu_ach_hitmarkers_kill_set_headshot_color_desc" : "Color for lethal headshots", "menu_ach_hitmarkers_kill_set_headshot_crit_color_title" : "Kill: Headshot Crit Color", "menu_ach_hitmarkers_kill_set_headshot_crit_color_desc" : "Color for lethal crit headshots", "menu_ach_hitmarkers_preview_toggle_headshot_title" : "Preview: Headshot", "menu_ach_hitmarkers_preview_toggle_headshot_desc" : "Preview a Headshot", "menu_ach_hitmarkers_preview_toggle_crit_title" : "Preview: Crit", "menu_ach_hitmarkers_preview_toggle_crit_desc" : "Preview a Critical shot", "menu_ach_hitmarkers_preview_toggle_lethal_title" : "Preview: Lethal", "menu_ach_hitmarkers_preview_toggle_lethal_desc" : "Preview the Kill Hitmarker if true, else preview the Hit Hitmarker", "menu_ach_hitmarkers_preview_show_title" : ">>Preview Hitmarker<<", "menu_ach_hitmarkers_preview_show_desc" : "Show a hitmarker preview", "menu_ach_hitmarkers_preview_toggle_loop_title" : "Loop Hitmarker Preview", "menu_ach_hitmarkers_preview_toggle_loop_desc" : "If true, continuously plays hitmarker animation", "menu_ach_hitmarkers_set_3d_enabled_title" : "Hitmarkers at World Position", "menu_ach_hitmarkers_set_3d_enabled_desc" : "If true, hitmarkers will be shown at the hit location instead of the screen center", "menu_ach_hitsounds_master_enable_title" : "Enable Hitsounds", "menu_ach_hitsounds_master_enable_desc" : "If true, plays a sound when hitting an enemy", "menu_ach_hitsounds_set_limit_behavior_title" : "Hitsound Cap", "menu_ach_hitsounds_set_limit_behavior_desc" : "Control how the hitsound count cap behaves", "menu_ach_hitsounds_max_count_title" : "Maximum Hitsound Count", "menu_ach_hitsounds_max_count_desc" : "Max number of concurrent hitsounds (Rounded to nearest integer)", "menu_ach_hitsounds_set_melee_enabled_title" : "Allow Melee Triggers", "menu_ach_hitsounds_set_melee_enabled_desc" : "If true, melee hits can trigger hitsounds", "menu_ach_hitsounds_set_hit_bodyshot_type_title" : "Hit: Bodyshot Sound", "menu_ach_hitsounds_set_hit_bodyshot_type_desc" : "The sound that plays when you hit a non-lethal bodyshot", "menu_ach_hitsounds_set_positional_enabled_title" : "Enable Positional Hitsounds", "menu_ach_hitsounds_set_positional_enabled_desc" : "If true, the hitsound will emanate from the origin of the hit.\nNote: Does not work for stereo sounds.", "menu_ach_hitsounds_set_hit_bodyshot_volume_title" : "Hit: Bodyshot Volume", "menu_ach_hitsounds_set_hit_bodyshot_volume_desc" : "Choose how loud this hitsound will be", "menu_ach_hitsounds_set_hit_headshot_type_title" : "Hit: Headshot Sound", "menu_ach_hitsounds_set_hit_headshot_type_desc" : "The sound that plays when you hit a non-lethal headshot", "menu_ach_hitsounds_set_hit_headshot_volume_title" : "Hit: Headshot Volume", "menu_ach_hitsounds_set_hit_headshot_volume_desc" : "Choose how loud this hitsound will be", "menu_ach_hitsounds_set_hit_bodyshot_crit_type_title" : "Hit: Bodyshot Crit Sound", "menu_ach_hitsounds_set_hit_bodyshot_crit_type_desc" : "The sound that plays when you hit a non-lethal critical bodyshot", "menu_ach_hitsounds_set_hit_bodyshot_crit_volume_title" : "Hit: Bodyshot Crit Volume", "menu_ach_hitsounds_set_hit_bodyshot_crit_volume_desc" : "Choose how loud this hitsound will be", "menu_ach_hitsounds_set_hit_headshot_crit_type_title" : "Hit: Headshot Crit Sound", "menu_ach_hitsounds_set_hit_headshot_crit_type_desc" : "The sound that plays when you hit a non-lethal critical headshot", "menu_ach_hitsounds_set_hit_headshot_crit_volume_title" : "Hit: Headshot Crit Volume", "menu_ach_hitsounds_set_hit_headshot_crit_volume_desc" : "Choose how loud this hitsound will be", "menu_ach_hitsounds_set_kill_bodyshot_type_title" : "Kill: Bodyshot Sound", "menu_ach_hitsounds_set_kill_bodyshot_type_desc" : "The sound that plays when you hit a lethal bodyshot", "menu_ach_hitsounds_set_kill_bodyshot_volume_title" : "Kill: Bodyshot Volume", "menu_ach_hitsounds_set_kill_bodyshot_volume_desc" : "Choose how loud this hitsound will be", "menu_ach_hitsounds_set_kill_headshot_type_title" : "Kill: Headshot Sound", "menu_ach_hitsounds_set_kill_headshot_type_desc" : "The sound that plays when you hit a lethal headshot", "menu_ach_hitsounds_set_kill_headshot_volume_title" : "Kill: Headshot Volume", "menu_ach_hitsounds_set_kill_headshot_volume_desc" : "Choose how loud this hitsound will be", "menu_ach_hitsounds_set_kill_bodyshot_crit_type_title" : "Kill: Bodyshot Crit Sound", "menu_ach_hitsounds_set_kill_bodyshot_crit_type_desc" : "The sound that plays when you hit a lethal critical bodyshot", "menu_ach_hitsounds_set_kill_bodyshot_crit_volume_title" : "Hit: Bodyshot Crit Volume", "menu_ach_hitsounds_set_kill_bodyshot_crit_volume_desc" : "Choose how loud this hitsound will be", "menu_ach_hitsounds_set_kill_headshot_crit_type_title" : "Kill: Headshot Crit Sound", "menu_ach_hitsounds_set_kill_headshot_crit_type_desc" : "The sound that plays when you hit a lethal critical headshot", "menu_ach_hitsounds_set_kill_headshot_crit_volume_title" : "Kill: Headshot Crit Volume", "menu_ach_hitsounds_set_kill_headshot_crit_volume_desc" : "Choose how loud this hitsound will be", "menu_ach_limit_hard" : "Hard Cap", "menu_ach_limit_replace" : "Replace Oldest", "menu_ach_limit_unlimited" : "No Cap", "menu_ach_menu_compat_title" : "Compatibility...", "menu_ach_menu_compat_compatibility_auto_detection_title" : "Compatibility Auto-Detection", "menu_ach_menu_compat_compatibility_auto_detection_desc" : "Automatically enables any relevant compatibility fixes.\nAny individually enabled compatibility settings below will be enabled regardless.", "menu_ach_menu_compat_compatibility_playermanager_checkskill_title" : "PlayerManager:check_skills()", "menu_ach_menu_compat_compatibility_playermanager_checkskill_desc" : "Fixes potential issues with hit proc detection for hitmarkers and hitsounds.", "menu_ach_menu_compat_compatibility_playerstandard_startactionequipweapon_title" : "PlayerStandard: equip weapon", "menu_ach_menu_compat_compatibility_playerstandard_startactionequipweapon_desc" : "Fixes potential issues with detecting switching weapontype-specific crosshairs.", "menu_ach_menu_compat_compatibility_playerstandard_onsteelsight_title" : "PlayerStandard: start/stop steelsight", "menu_ach_menu_compat_compatibility_playerstandard_onsteelsight_desc" : "Fixes potential compatibility issues with crosshairs' \"ADS Behavior\" option.", "menu_ach_menu_compat_compatibility_playermovementstate_enter_title" : "PlayerMovementState:enter()", "menu_ach_menu_compat_compatibility_playermovementstate_enter_desc" : "Fixes potential issues with detecting switching crosshairs.", "menu_ach_menu_compat_compatibility_newraycastweaponbase_togglefiremode_title" : "NewRaycastWeaponBase:toggle_firemode()", "menu_ach_menu_compat_compatibility_newraycastweaponbase_togglefiremode_desc" : "Fixes potential issues with detecting switching between firemode-specific crosshairs.", "menu_ach_menu_compat_compatibility_newraycastweaponbase_resetcachedgadget_title" : "NewRaycastWeaponBase:reset_cached_gadget()", "menu_ach_menu_compat_compatibility_newraycastweaponbase_resetcachedgadget_desc" : "Fixes potential issues with detecting toggling crosshairs for underbarrel weapons.", "menu_ach_menu_compat_compatibility_copdamage_damagemelee_title" : "CopDamage:damage_melee()", "menu_ach_menu_compat_compatibility_copdamage_damagemelee_desc" : "Fixes potential issues with melee hit detection.", "menu_ach_menu_compat_compatibility_copdamage_rollcriticalhit_title" : "CopDamage:roll_critical_hit()", "menu_ach_menu_compat_compatibility_copdamage_rollcriticalhit_desc" : "Fixes potential compatibility issues with detecting critical hits on enemies.", "menu_ach_menu_misc_title" : "Misc...", "menu_ach_menu_misc_enable_logs_title" : "Debug Logs Enabled", "menu_ach_menu_misc_enable_logs_desc" : "Allows writing debug info to the BLT console.", "menu_ach_menu_misc_can_check_melee_headshots_title" : "Detect Melee Headshots", "menu_ach_menu_misc_can_check_melee_headshots_desc" : "If true, hitmarkers and hitsounds will reflect whether or not a melee attack was a headshot.\nDoes not change damage calculations.", "menu_ach_menu_misc_easter_eggs_enabled_title" : "Enable Easter Eggs", "menu_ach_menu_misc_easter_eggs_enabled_desc" : "Enables some fun little easter eggs.", "menu_ach_menu_reset_title" : "Reset Settings...", "menu_ach_menu_reset_desc" : "Choose ACH settings to reset.", "menu_ach_reset_crosshair_settings_title" : "Reset Crosshair Settings", "menu_ach_reset_crosshair_settings_desc" : "Resets all crosshair settings to default settings", "menu_ach_reset_hitmarker_settings_title" : "Reset Hitmarker Settings", "menu_ach_reset_hitmarker_settings_desc" : "Resets all hitmarker settings to default settings", "menu_ach_reset_hitsound_settings_title" : "Reset Hitsound Settings", "menu_ach_reset_hitsound_settings_desc" : "Resets all hitsound settings to default settings", "menu_ach_reset_palettes_title" : "Reset Palette Swatches", "menu_ach_reset_palettes_desc" : "Resets ColorPicker's palette swatches", "menu_ach_reset_all_settings_title" : "Reset All Settings", "menu_ach_reset_all_settings_desc" : "Resets all settings to default settings", "menu_ach_reset_crosshair_settings_prompt_confirm_title" : "Confirm Crosshairs Reset", "menu_ach_reset_crosshair_settings_prompt_confirm_desc" : "Are you sure you want to reset your crosshair settings?\nYour crosshair settings specific to each weapon category/firemode will be set back to the default settings.", "menu_ach_reset_crosshair_settings_prompt_success_title" : "Successfully reset crosshair settings", "menu_ach_reset_crosshair_settings_prompt_success_desc" : "Crosshair settings have been reset back to their defaults.", "menu_ach_reset_hitmarker_settings_prompt_confirm_title" : "Confirm Hitmarkers Reset", "menu_ach_reset_hitmarker_settings_prompt_confirm_desc" : "Are you sure you want to reset your hitmarker settings?\nYour hitmarker settings will be set back to the default settings.", "menu_ach_reset_hitmarker_settings_prompt_success_title" : "Successfully reset hitmarker settings", "menu_ach_reset_hitmarker_settings_prompt_success_desc" : "Hitmarker settings have been reset back to their defaults.\nPlease restart the game or heist day for menu changes to take effect.", "menu_ach_reset_hitsound_settings_prompt_confirm_title" : "Confirm Hitsounds Reset", "menu_ach_reset_hitsound_settings_prompt_confirm_desc" : "Are you sure you want to reset your hitsound settings?\nYour hitsound settings will be set back to the default settings.", "menu_ach_reset_hitsound_settings_prompt_success_title" : "Successfully reset hitsound settings", "menu_ach_reset_hitsound_settings_prompt_success_desc" : "Hitsound settings have been reset back to their defaults.\nPlease restart the game or heist day for menu changes to take effect.", "menu_ach_reset_palettes_prompt_confirm_title" : "Confirm Palettes Reset", "menu_ach_reset_palettes_prompt_confirm_desc" : "Are you sure you want to reset your ColorPicker palette swatches?\nYour swatches will be set back to the default settings.", "menu_ach_reset_palettes_prompt_success_title" : "Successfully reset palette swatches", "menu_ach_reset_palettes_prompt_success_desc" : "ColorPicker palette swatches have been reset back to their defaults.", "menu_ach_reset_all_settings_prompt_confirm_title" : "Confirm Reset All Settings", "menu_ach_reset_all_settings_prompt_confirm_desc" : "Are you sure you want to reset your settings?\nAll settings will be set back to the defaults.", "menu_ach_reset_all_settings_prompt_success_title" : "Successfully reset all settings", "menu_ach_reset_all_settings_prompt_success_desc" : "All settings have been reset to their default values.\nPlease restart the game or heist day for menu changes to take effect.\nThank you for flying Air Offyerrocker, and have a nice day.", "menu_ach_menu_misc_enable_assets_always_loaded_title" : "Always load all assets on startup", "menu_ach_menu_misc_enable_assets_always_loaded_desc" : "If enabled, loads all crosshair/hitmarker textures for each addon upon game startup. Requires restart.\n(Not recommended)", "menu_ach_prompt_missing_colorpicker_title" : "Color Picker mod installation required", "menu_ach_prompt_missing_colorpicker_desc" : "You must install \"Color Picker\" in order to use the Set Color feature!\n\nYou can install it from here: $URL", "menu_ach_prompt_ok" : "OK", "menu_ach_prompt_confirm" : "Confirm", "menu_ach_prompt_cancel" : "Cancel", "menu_ach_blend_mode_normal" : "Normal", "menu_ach_blend_mode_add" : "Additive", "menu_ach_blend_mode_sub" : "Subtractive", "menu_ach_blend_mode_mul" : "Multiplicative", "menu_ach_blend_mode_screen" : "Screen", "menu_ach_outofrange_disabled" : "No Change", "menu_ach_outofrange_color" : "Color", "menu_ach_outofrange_alpha" : "Alpha", "menu_ach_outofrange_size" : "Size", "menu_weapon_category_assault_rifle" : "Assault Rifle", "menu_weapon_category_pistol" : "Pistol", "menu_weapon_category_smg" : "Submachine Gun", "menu_weapon_category_lmg" : "Light Machine Gun", "menu_weapon_category_snp" : "Sniper Rifle", "menu_weapon_category_minigun" : "Minigun", "menu_weapon_category_flamethrower" : "Flamethrower", "menu_weapon_category_saw" : "Saw", "menu_weapon_category_shotgun" : "Shotgun", "menu_weapon_category_grenade_launcher" : "Grenade Launcher", "menu_weapon_category_bow" : "Bow", "menu_weapon_category_crossbow" : "Crossbow", "menu_weapon_category_akimbo_assault_rifle" : "Akimbo Assault Rifle", "menu_weapon_category_akimbo_pistol" : "Akimbo Pistol", "menu_weapon_category_akimbo_smg" : "Akimbo Submachine Gun", "menu_weapon_category_akimbo_lmg" : "Akimbo Light Machine Gun", "menu_weapon_category_akimbo_snp" : "Akimbo Sniper Rifle", "menu_weapon_category_akimbo_minigun" : "Akimbo Minigun", "menu_weapon_category_akimbo_flamethrower" : "Akimbo Flamethrower", "menu_weapon_category_akimbo_saw" : "Akimbo Saw", "menu_weapon_category_akimbo_shotgun" : "Akimbo Shotgun", "menu_weapon_category_akimbo_grenade_launcher" : "Akimbo Grenade Launcher", "menu_weapon_category_akimbo_bow" : "Akimbo Bow", "menu_weapon_category_akimbo_crossbow" : "Akimbo Crossbow", "menu_weapon_firemode_single" : "Single", "menu_weapon_firemode_auto" : "Auto", "menu_weapon_firemode_burst" : "Burst", "menu_weapon_firemode_volley" : "Volley", "menu_crosshair_pdth_classic" : "Classic", "menu_crosshair_none" : "None", "menu_hitmarker_destiny_hit" : "Destiny (Hit)", "menu_hitmarker_destiny_kill" : "Destiny (Kill)", "menu_hitmarker_gtfo_hit" : "GTFO (Hit)", "menu_hitmarker_gtfo_kill" : "GTFO (Kill)", "menu_hitmarker_none" : "None", "menu_hitmarker_vanilla" : "Vanilla", "menu_hitmarker_generic_hit" : "Generic (Hit)", "menu_hitmarker_generic_kill" : "Generic (Kill)", "menu_hitmarker_tf2_crit" : "TF2 Crit Text", "menu_hitsound_tf2_hit" : "TF2 Ding", "menu_hitsound_tf2_crit" : "TF2 Crit", "menu_hitsound_none" : "None", "menu_hitsound_overwatch_hit" : "Overwatch Hit", "menu_hitsound_overwatch_kill" : "Overwatch Kill", "menu_hitsound_quake3" : "Quake 3", "hud_ach_proc_easteregg_text" : "MOM GET THE CAMERA!!!" }